Chemistry Molecules

Chemistry Molecules

If Science Teaches Us Anything, it Teaches us to Accept Our Failures, as well as our Successes, with quite dignity and grace Read More

Chemistry

Chemistry

I believe that the science of chemistry alone almost proves the existence of an intelligent creator Read More

Cheminformatics

Cheminformatics

Imagine is more important than knowledge. Knowledge is limited. Imagination encircles the world Read More

Water Treatment Chemical

Water Treatment Chemical

Even mistaken hypothesis and theoris are of use in leading to discoveries. The alchemist founded chemistry by pursuing chimerical problems and theories which are false Read More

Green Chemistry

Green Chemistry

Equipped his five sense, man explores the universe around him and calls the adventure science Read More

Sabtu, 04 April 2015

Sitasi


screenshoot project keempat










screenshoot project ketiga 

Gambar 2. Proses Identifikasi Sebuah Penyakit Menggunakan eCliinic yang disertasi icon identifikasinya (Al-Jasmi et al., 2010)



Al-Jasmi, F., Moldovan, L. & Clarke, J.T., 2010. Hunter Disease eClinic: Interactive, Computer-Assisted, Problem-Based Approach to Insependent Learning About A Rare Genetic Disease. Medical Education, 10(72).
Gambar 1. Proses Identifikasi Bagian Otak Menggunakan Aplikasi Android (Sanchez-Rola & Zapirain, 2014)


Fuegen, S., 2012. The Impact of Mobile Technologies on Distance Education. Technology Trends, 56(6): 49-53.



Epp, C.D., McEwen, R., Campigotto, R. & Moffatt, K., 2015. Information Practices and User Interfaces: Student Use of an iOS Application in Special Education. Education Information Technology.

Zhang, M., Trussell, R.P., Gallegos, B. & Asam, R.R., 2015. Using Math Apps for Improving Student Learning: An Exploratory Study in an Inclusive Fourth Grade Classroom. Technology Trends, 59(2): 32-39.


Mubarok, f., 2015. Pengembangan Media Pembelajaran Berbasis Mobile Application Menggunakan App Inventor pada Mata Pelajaran Mekanika Teknik untuk Siswa Kelas X Studi Keahlian TGB Negeri 3 Yogyakarta. Skripsi. Yogyakarta: Jurusan Pendidikan Teknik Sipil dan Perencanaan Universitas Negeri Yogyakarta.



Yusri, I.K., Goodwin, R. & Mooney, C., 2015. Teachers and Mobile Learning Perception: Towards a Conceptual Model of Mobile Learning for Training. Procedia - Social and Behavioral Sciences, 176: 425-30.


Lim, C., Song, H.-D. & Lee, Y., 2011. Improving the Usability of The User Interface for a Digital Textbook Platform for Elementary-School Students. Education Technology Research Development, 60: 159-73.


Sanchez-Rola, I. & Zapirain, B.G., 2014. MobileNBM - Android Medical Mobile Application Designed to Help in Learning How to Identify the Different Regions of Interest in the Brain's White Matter. Medical Education, 14(148): 1472-6920.


Pedoman Wawancara Guru



Agus, R.N., 2010. Efektivitas Pembelajaran Matematika Melalui Pendekatan Realistic Mathematics Education (RME) dengan Pemecahan Masalah dan Realistic Mathematics Education (RME) Ditinjau dari Gaya Belajar.






Sanjaya, W., 2006. Strategi Pembelajaran Berorientasi Standar Proses Pendidikan. Jakarta: Kencana Prenada Media Group.
Schnittka, C.G., Evans, M.A., Won, S.G.L. & Drape, T.A., 2015. After School Spaces: Looking for Learning in All the Right Places. Res Science Education.

Suryosubroto, 2009. Proses Belajar Mengajar. Jakarta: Rineka Cipta.
Gambar 1 Bentuk molekul menggunakan 3D structure optimization pada aplikasi Chemsketch




Game-Based Learning in Science Education: A Review of Relevant Research
Li, M.-C. & Tsai, C.-C., 2013


Frames of Mind
Gardner, H., 1983



Program Bimbingan untuk Mengembangkan Keterampilan Sosial Anak Melalui Permainan Tradisional.
Kurniati, E., 2006.



Molecular Modeling: A Powerful Tool for Drug Design and Molecular Docking
Nadendla, R.R., 2004



Program Bimbingan untuk Mengembangkan Keterampilan Sosial Anak Melalui Permainan Tradisional.
Kurniati, E., 2006




Program Bimbingan untuk Mengembangkan Keterampilan Sosial Anak Melalui Permainan Tradisional.
Kurniati, E., 2006



Program Bimbingan untuk Mengembangkan Keterampilan Sosial Anak Melalui Permainan Tradisional.
Kurniati, E., 2006



Quantum Learning : Membiasakan Belajar Nyaman dan Menyenangkan
Porter, B.D. & Hernacki, M., 2008




Rethingking Technology & Creativity in the 21st Century: Crayons are the Future
Mishra, P. & Play, D., 2012



Rethingking Technology & Creativity in the 21st Century: Crayons are the Future
Mishra, P. & Play, D., 2012




pemanfaatan Media Permainan Tradisional Selibur sebagai Media Pembelajaran untuk Meningkatkan Hasil Belajar Struktur Atom
Rahma, R.A. & Lutfi, A., 2013





Creating Our Future : Students Speak Up about their Vision for 21st Century Learning
Tomorrow, P., 2010



Tabel 1 taksonomi bloom





Tarigan, M., 2014


Aulia, L., 2015.





 Collaboration, Engagement & Fun : How Youth Preferences in Video Gaming can Inform 21st Century Education
Trespalacios, J., Chamberlin, B. & Gallagher, R.R., 2011

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